Summary:
-We were tasked to create awareness about pollution. The game comes with its own prototype webpage, that the users could use to join clean-up events near Groningen. The game is a fast-paced game that uses a grappling mechanic to get to trash. You must clear out a level within a set amount of time to win.
What I did:
-I designed the city level, I made all the assets to that level, I helped come up with the idea and I made the website of the game.
Partners:
-I worked with two other people, Jordan and Cesar.
Engine and Tools:
-Unity and Blender.
Project Length:
-8 weeks.